我们提出了一种无标记的性能捕获方法,该方法从稀疏采样的未跟踪3D点云的稀疏采样序列中计算随时间变形的参与者变形的时间相干4D表示。我们的方法通过以前的时空运动来进行潜在优化。最近,已经引入了任务通用运动先验,并提出了基于单个潜在代码的人类运动的连贯表示,并具有简短序列和给定时间对应关系的令人鼓舞的结果。将这些方法扩展到没有对应的较长序列几乎是直接的。一种潜在代码证明,由于可能的倒置姿势配件,因此对长期可变性的编码效率低下,而潜在空间优化将非常容易受到错误的本地最小值。我们通过学习一个运动来解决这两个问题,该动作将4D人体运动序列编码为一系列潜在的原语,而不是一个潜在的代码。我们还提出了一个附加的映射编码器,该编码器将点云直接投入到学习的潜在空间中,以在推理时提供潜在表示的良好初始化。我们从潜在空间进行的时间解码是隐式和连续的,可以通过时间分辨率提供灵活性。我们通过实验表明我们的方法优于最先进的运动先验。
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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This report summarizes the work carried out by the authors during the Twelfth Montreal Industrial Problem Solving Workshop, held at Universit\'e de Montr\'eal in August 2022. The team tackled a problem submitted by CBC/Radio-Canada on the theme of Automatic Text Simplification (ATS).
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Consider $n$ points independently sampled from a density $p$ of class $\mathcal{C}^2$ on a smooth compact $d$-dimensional sub-manifold $\mathcal{M}$ of $\mathbb{R}^m$, and consider the generator of a random walk visiting these points according to a transition kernel $K$. We study the almost sure uniform convergence of this operator to the diffusive Laplace-Beltrami operator when $n$ tends to infinity. This work extends known results of the past 15 years. In particular, our result does not require the kernel $K$ to be continuous, which covers the cases of walks exploring $k$NN-random and geometric graphs, and convergence rates are given. The distance between the random walk generator and the limiting operator is separated into several terms: a statistical term, related to the law of large numbers, is treated with concentration tools and an approximation term that we control with tools from differential geometry. The convergence of $k$NN Laplacians is detailed.
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Wearable sensors for measuring head kinematics can be noisy due to imperfect interfaces with the body. Mouthguards are used to measure head kinematics during impacts in traumatic brain injury (TBI) studies, but deviations from reference kinematics can still occur due to potential looseness. In this study, deep learning is used to compensate for the imperfect interface and improve measurement accuracy. A set of one-dimensional convolutional neural network (1D-CNN) models was developed to denoise mouthguard kinematics measurements along three spatial axes of linear acceleration and angular velocity. The denoised kinematics had significantly reduced errors compared to reference kinematics, and reduced errors in brain injury criteria and tissue strain and strain rate calculated via finite element modeling. The 1D-CNN models were also tested on an on-field dataset of college football impacts and a post-mortem human subject dataset, with similar denoising effects observed. The models can be used to improve detection of head impacts and TBI risk evaluation, and potentially extended to other sensors measuring kinematics.
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Scene understanding is a major challenge of today's computer vision. Center to this task is image segmentation, since scenes are often provided as a set of pictures. Nowadays, many such datasets also provide 3D geometry information given as a 3D point cloud acquired by a laser scanner or a depth camera. To exploit this geometric information, many current approaches rely on both a 2D loss and 3D loss, requiring not only 2D per pixel labels but also 3D per point labels. However obtaining a 3D groundtruth is challenging, time-consuming and error-prone. In this paper, we show that image segmentation can benefit from 3D geometric information without requiring any 3D groundtruth, by training the geometric feature extraction with a 2D segmentation loss in an end-to-end fashion. Our method starts by extracting a map of 3D features directly from the point cloud by using a lightweight and simple 3D encoder neural network. The 3D feature map is then used as an additional input to a classical image segmentation network. During training, the 3D features extraction is optimized for the segmentation task by back-propagation through the entire pipeline. Our method exhibits state-of-the-art performance with much lighter input dataset requirements, since no 3D groundtruth is required.
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Recurrent neural networks are deep learning topologies that can be trained to classify long documents. However, in our recent work, we found a critical problem with these cells: they can use the length differences between texts of different classes as a prominent classification feature. This has the effect of producing models that are brittle and fragile to concept drift, can provide misleading performances and are trivially explainable regardless of text content. This paper illustrates the problem using synthetic and real-world data and provides a simple solution using weight decay regularization.
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An eco-system of agents each having their own policy with some, but limited, generalizability has proven to be a reliable approach to increase generalization across procedurally generated environments. In such an approach, new agents are regularly added to the eco-system when encountering a new environment that is outside of the scope of the eco-system. The speed of adaptation and general effectiveness of the eco-system approach highly depends on the initialization of new agents. In this paper we propose different techniques for such initialization and study their impact. We then rework the ecosystem setup to use forked agents which brings better results than the initial eco-system approach with a drastically reduced number of training cycles.
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We construct a universally Bayes consistent learning rule that satisfies differential privacy (DP). We first handle the setting of binary classification and then extend our rule to the more general setting of density estimation (with respect to the total variation metric). The existence of a universally consistent DP learner reveals a stark difference with the distribution-free PAC model. Indeed, in the latter DP learning is extremely limited: even one-dimensional linear classifiers are not privately learnable in this stringent model. Our result thus demonstrates that by allowing the learning rate to depend on the target distribution, one can circumvent the above-mentioned impossibility result and in fact, learn \emph{arbitrary} distributions by a single DP algorithm. As an application, we prove that any VC class can be privately learned in a semi-supervised setting with a near-optimal \emph{labeled} sample complexity of $\tilde{O}(d/\varepsilon)$ labeled examples (and with an unlabeled sample complexity that can depend on the target distribution).
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There is a growing interest in the use of reduced-precision arithmetic, exacerbated by the recent interest in artificial intelligence, especially with deep learning. Most architectures already provide reduced-precision capabilities (e.g., 8-bit integer, 16-bit floating point). In the context of FPGAs, any number format and bit-width can even be considered.In computer arithmetic, the representation of real numbers is a major issue. Fixed-point (FxP) and floating-point (FlP) are the main options to represent reals, both with their advantages and drawbacks. This chapter presents both FxP and FlP number representations, and draws a fair a comparison between their cost, performance and energy, as well as their impact on accuracy during computations.It is shown that the choice between FxP and FlP is not obvious and strongly depends on the application considered. In some cases, low-precision floating-point arithmetic can be the most effective and provides some benefits over the classical fixed-point choice for energy-constrained applications.
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